'use strict'; var Extensions = require('../../../../extensions/Extensions.js'); var sayHello = require('../../../../utils/sayHello.js'); var types = require('../../types.js'); "use strict"; class HelloSystem { constructor(renderer) { this._renderer = renderer; } /** * It all starts here! This initiates every system, passing in the options for any system by name. * @param options - the config for the renderer and all its systems */ init(options) { if (options.hello) { let name = this._renderer.name; if (this._renderer.type === types.RendererType.WEBGL) { name += ` ${this._renderer.context.webGLVersion}`; } sayHello.sayHello(name); } } } /** @ignore */ HelloSystem.extension = { type: [ Extensions.ExtensionType.WebGLSystem, Extensions.ExtensionType.WebGPUSystem, Extensions.ExtensionType.CanvasSystem ], name: "hello", priority: -2 }; /** The default options for the system. */ HelloSystem.defaultOptions = { /** {@link WebGLOptions.hello} */ hello: false }; exports.HelloSystem = HelloSystem; //# sourceMappingURL=HelloSystem.js.map