import type { CacheParser } from './CacheParser'; /** * A single Cache for all assets. * * When assets are added to the cache via set they normally are added to the cache as key-value pairs. * * With this cache, you can add parsers that will take the object and convert it to a list of assets that can be cached. * for example a cacheSpritesheet parser will add all of the textures found within its sprite sheet directly to the cache. * * This gives devs the flexibility to cache any type of object however we want. * * It is not intended that this class is created by developers - it is part of the Asset package. * This is the first major system of PixiJS' main Assets class. * @example * import { Cache } from 'pixi.js'; * * Cache.set('bunny', bunnyTexture); * @class Cache * @memberof assets */ declare class CacheClass { private readonly _parsers; private readonly _cache; private readonly _cacheMap; /** Clear all entries. */ reset(): void; /** * Check if the key exists * @param key - The key to check */ has(key: any): boolean; /** * Fetch entry by key * @param key - The key of the entry to get */ get(key: any): T; /** * Set a value by key or keys name * @param key - The key or keys to set * @param value - The value to store in the cache or from which cacheable assets will be derived. */ set(key: any | any[], value: unknown): void; /** * Remove entry by key * * This function will also remove any associated alias from the cache also. * @param key - The key of the entry to remove */ remove(key: any): void; /** All loader parsers registered */ get parsers(): CacheParser[]; } export declare const Cache: CacheClass; export {};