import { Point } from '../point/Point.mjs'; "use strict"; const tempPoints = [new Point(), new Point(), new Point(), new Point()]; class Rectangle { /** * @param x - The X coordinate of the upper-left corner of the rectangle * @param y - The Y coordinate of the upper-left corner of the rectangle * @param width - The overall width of the rectangle * @param height - The overall height of the rectangle */ constructor(x = 0, y = 0, width = 0, height = 0) { /** * The type of the object, mainly used to avoid `instanceof` checks * @default 'rectangle' */ this.type = "rectangle"; this.x = Number(x); this.y = Number(y); this.width = Number(width); this.height = Number(height); } /** Returns the left edge of the rectangle. */ get left() { return this.x; } /** Returns the right edge of the rectangle. */ get right() { return this.x + this.width; } /** Returns the top edge of the rectangle. */ get top() { return this.y; } /** Returns the bottom edge of the rectangle. */ get bottom() { return this.y + this.height; } /** Determines whether the Rectangle is empty. */ isEmpty() { return this.left === this.right || this.top === this.bottom; } /** A constant empty rectangle. This is a new object every time the property is accessed */ static get EMPTY() { return new Rectangle(0, 0, 0, 0); } /** * Creates a clone of this Rectangle * @returns a copy of the rectangle */ clone() { return new Rectangle(this.x, this.y, this.width, this.height); } /** * Converts a Bounds object to a Rectangle object. * @param bounds - The bounds to copy and convert to a rectangle. * @returns Returns itself. */ copyFromBounds(bounds) { this.x = bounds.minX; this.y = bounds.minY; this.width = bounds.maxX - bounds.minX; this.height = bounds.maxY - bounds.minY; return this; } /** * Copies another rectangle to this one. * @param rectangle - The rectangle to copy from. * @returns Returns itself. */ copyFrom(rectangle) { this.x = rectangle.x; this.y = rectangle.y; this.width = rectangle.width; this.height = rectangle.height; return this; } /** * Copies this rectangle to another one. * @param rectangle - The rectangle to copy to. * @returns Returns given parameter. */ copyTo(rectangle) { rectangle.copyFrom(this); return rectangle; } /** * Checks whether the x and y coordinates given are contained within this Rectangle * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @returns Whether the x/y coordinates are within this Rectangle */ contains(x, y) { if (this.width <= 0 || this.height <= 0) { return false; } if (x >= this.x && x < this.x + this.width) { if (y >= this.y && y < this.y + this.height) { return true; } } return false; } /** * Checks whether the x and y coordinates given are contained within this rectangle including the stroke. * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @param strokeWidth - The width of the line to check * @returns Whether the x/y coordinates are within this rectangle */ strokeContains(x, y, strokeWidth) { const { width, height } = this; if (width <= 0 || height <= 0) return false; const _x = this.x; const _y = this.y; const outerLeft = _x - strokeWidth / 2; const outerRight = _x + width + strokeWidth / 2; const outerTop = _y - strokeWidth / 2; const outerBottom = _y + height + strokeWidth / 2; const innerLeft = _x + strokeWidth / 2; const innerRight = _x + width - strokeWidth / 2; const innerTop = _y + strokeWidth / 2; const innerBottom = _y + height - strokeWidth / 2; return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom); } /** * Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object. * Returns true only if the area of the intersection is >0, this means that Rectangles * sharing a side are not overlapping. Another side effect is that an arealess rectangle * (width or height equal to zero) can't intersect any other rectangle. * @param {Rectangle} other - The Rectangle to intersect with `this`. * @param {Matrix} transform - The transformation matrix of `other`. * @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`. */ intersects(other, transform) { if (!transform) { const x02 = this.x < other.x ? other.x : this.x; const x12 = this.right > other.right ? other.right : this.right; if (x12 <= x02) { return false; } const y02 = this.y < other.y ? other.y : this.y; const y12 = this.bottom > other.bottom ? other.bottom : this.bottom; return y12 > y02; } const x0 = this.left; const x1 = this.right; const y0 = this.top; const y1 = this.bottom; if (x1 <= x0 || y1 <= y0) { return false; } const lt = tempPoints[0].set(other.left, other.top); const lb = tempPoints[1].set(other.left, other.bottom); const rt = tempPoints[2].set(other.right, other.top); const rb = tempPoints[3].set(other.right, other.bottom); if (rt.x <= lt.x || lb.y <= lt.y) { return false; } const s = Math.sign(transform.a * transform.d - transform.b * transform.c); if (s === 0) { return false; } transform.apply(lt, lt); transform.apply(lb, lb); transform.apply(rt, rt); transform.apply(rb, rb); if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0 || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1 || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0 || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) { return false; } const nx = s * (lb.y - lt.y); const ny = s * (lt.x - lb.x); const n00 = nx * x0 + ny * y0; const n10 = nx * x1 + ny * y0; const n01 = nx * x0 + ny * y1; const n11 = nx * x1 + ny * y1; if (Math.max(n00, n10, n01, n11) <= nx * lt.x + ny * lt.y || Math.min(n00, n10, n01, n11) >= nx * rb.x + ny * rb.y) { return false; } const mx = s * (lt.y - rt.y); const my = s * (rt.x - lt.x); const m00 = mx * x0 + my * y0; const m10 = mx * x1 + my * y0; const m01 = mx * x0 + my * y1; const m11 = mx * x1 + my * y1; if (Math.max(m00, m10, m01, m11) <= mx * lt.x + my * lt.y || Math.min(m00, m10, m01, m11) >= mx * rb.x + my * rb.y) { return false; } return true; } /** * Pads the rectangle making it grow in all directions. * If paddingY is omitted, both paddingX and paddingY will be set to paddingX. * @param paddingX - The horizontal padding amount. * @param paddingY - The vertical padding amount. * @returns Returns itself. */ pad(paddingX = 0, paddingY = paddingX) { this.x -= paddingX; this.y -= paddingY; this.width += paddingX * 2; this.height += paddingY * 2; return this; } /** * Fits this rectangle around the passed one. * @param rectangle - The rectangle to fit. * @returns Returns itself. */ fit(rectangle) { const x1 = Math.max(this.x, rectangle.x); const x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width); const y1 = Math.max(this.y, rectangle.y); const y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height); this.x = x1; this.width = Math.max(x2 - x1, 0); this.y = y1; this.height = Math.max(y2 - y1, 0); return this; } /** * Enlarges rectangle that way its corners lie on grid * @param resolution - resolution * @param eps - precision * @returns Returns itself. */ ceil(resolution = 1, eps = 1e-3) { const x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution; const y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution; this.x = Math.floor((this.x + eps) * resolution) / resolution; this.y = Math.floor((this.y + eps) * resolution) / resolution; this.width = x2 - this.x; this.height = y2 - this.y; return this; } /** * Enlarges this rectangle to include the passed rectangle. * @param rectangle - The rectangle to include. * @returns Returns itself. */ enlarge(rectangle) { const x1 = Math.min(this.x, rectangle.x); const x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width); const y1 = Math.min(this.y, rectangle.y); const y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height); this.x = x1; this.width = x2 - x1; this.y = y1; this.height = y2 - y1; return this; } /** * Returns the framing rectangle of the rectangle as a Rectangle object * @param out - optional rectangle to store the result * @returns The framing rectangle */ getBounds(out) { out = out || new Rectangle(); out.copyFrom(this); return out; } toString() { return `[pixi.js/math:Rectangle x=${this.x} y=${this.y} width=${this.width} height=${this.height}]`; } } export { Rectangle }; //# sourceMappingURL=Rectangle.mjs.map