import { Rectangle } from './Rectangle.mjs'; "use strict"; const isCornerWithinStroke = (pX, pY, cornerX, cornerY, radius, halfStrokeWidth) => { const dx = pX - cornerX; const dy = pY - cornerY; const distance = Math.sqrt(dx * dx + dy * dy); return distance >= radius - halfStrokeWidth && distance <= radius + halfStrokeWidth; }; class RoundedRectangle { /** * @param x - The X coordinate of the upper-left corner of the rounded rectangle * @param y - The Y coordinate of the upper-left corner of the rounded rectangle * @param width - The overall width of this rounded rectangle * @param height - The overall height of this rounded rectangle * @param radius - Controls the radius of the rounded corners */ constructor(x = 0, y = 0, width = 0, height = 0, radius = 20) { /** * The type of the object, mainly used to avoid `instanceof` checks * @default 'roundedRectangle' */ this.type = "roundedRectangle"; this.x = x; this.y = y; this.width = width; this.height = height; this.radius = radius; } /** * Returns the framing rectangle of the rounded rectangle as a Rectangle object * @param out - optional rectangle to store the result * @returns The framing rectangle */ getBounds(out) { out = out || new Rectangle(); out.x = this.x; out.y = this.y; out.width = this.width; out.height = this.height; return out; } /** * Creates a clone of this Rounded Rectangle. * @returns - A copy of the rounded rectangle. */ clone() { return new RoundedRectangle(this.x, this.y, this.width, this.height, this.radius); } /** * Copies another rectangle to this one. * @param rectangle - The rectangle to copy from. * @returns Returns itself. */ copyFrom(rectangle) { this.x = rectangle.x; this.y = rectangle.y; this.width = rectangle.width; this.height = rectangle.height; return this; } /** * Copies this rectangle to another one. * @param rectangle - The rectangle to copy to. * @returns Returns given parameter. */ copyTo(rectangle) { rectangle.copyFrom(this); return rectangle; } /** * Checks whether the x and y coordinates given are contained within this Rounded Rectangle * @param x - The X coordinate of the point to test. * @param y - The Y coordinate of the point to test. * @returns - Whether the x/y coordinates are within this Rounded Rectangle. */ contains(x, y) { if (this.width <= 0 || this.height <= 0) { return false; } if (x >= this.x && x <= this.x + this.width) { if (y >= this.y && y <= this.y + this.height) { const radius = Math.max(0, Math.min(this.radius, Math.min(this.width, this.height) / 2)); if (y >= this.y + radius && y <= this.y + this.height - radius || x >= this.x + radius && x <= this.x + this.width - radius) { return true; } let dx = x - (this.x + radius); let dy = y - (this.y + radius); const radius2 = radius * radius; if (dx * dx + dy * dy <= radius2) { return true; } dx = x - (this.x + this.width - radius); if (dx * dx + dy * dy <= radius2) { return true; } dy = y - (this.y + this.height - radius); if (dx * dx + dy * dy <= radius2) { return true; } dx = x - (this.x + radius); if (dx * dx + dy * dy <= radius2) { return true; } } } return false; } /** * Checks whether the x and y coordinates given are contained within this rectangle including the stroke. * @param pX - The X coordinate of the point to test * @param pY - The Y coordinate of the point to test * @param strokeWidth - The width of the line to check * @returns Whether the x/y coordinates are within this rectangle */ strokeContains(pX, pY, strokeWidth) { const { x, y, width, height, radius } = this; const halfStrokeWidth = strokeWidth / 2; const innerX = x + radius; const innerY = y + radius; const innerWidth = width - radius * 2; const innerHeight = height - radius * 2; const rightBound = x + width; const bottomBound = y + height; if ((pX >= x - halfStrokeWidth && pX <= x + halfStrokeWidth || pX >= rightBound - halfStrokeWidth && pX <= rightBound + halfStrokeWidth) && pY >= innerY && pY <= innerY + innerHeight) { return true; } if ((pY >= y - halfStrokeWidth && pY <= y + halfStrokeWidth || pY >= bottomBound - halfStrokeWidth && pY <= bottomBound + halfStrokeWidth) && pX >= innerX && pX <= innerX + innerWidth) { return true; } return ( // Top-left pX < innerX && pY < innerY && isCornerWithinStroke(pX, pY, innerX, innerY, radius, halfStrokeWidth) || pX > rightBound - radius && pY < innerY && isCornerWithinStroke(pX, pY, rightBound - radius, innerY, radius, halfStrokeWidth) || pX > rightBound - radius && pY > bottomBound - radius && isCornerWithinStroke(pX, pY, rightBound - radius, bottomBound - radius, radius, halfStrokeWidth) || pX < innerX && pY > bottomBound - radius && isCornerWithinStroke(pX, pY, innerX, bottomBound - radius, radius, halfStrokeWidth) ); } toString() { return `[pixi.js/math:RoundedRectangle x=${this.x} y=${this.y}width=${this.width} height=${this.height} radius=${this.radius}]`; } } export { RoundedRectangle }; //# sourceMappingURL=RoundedRectangle.mjs.map