/** * Returns the maximum number of textures that can be batched. This uses WebGL1's `MAX_TEXTURE_IMAGE_UNITS`. * The response for this is that to get this info via WebGPU, we would need to make a context, which * would make this function async, and we want to avoid that. * @private * @returns {number} The maximum number of textures that can be batched */ export declare function getMaxTexturesPerBatch(): number;