'use strict'; var getTestContext = require('../../../renderers/gl/shader/program/getTestContext.js'); var checkMaxIfStatementsInShader = require('./checkMaxIfStatementsInShader.js'); "use strict"; let maxTexturesPerBatchCache = null; function getMaxTexturesPerBatch() { if (maxTexturesPerBatchCache) return maxTexturesPerBatchCache; const gl = getTestContext.getTestContext(); maxTexturesPerBatchCache = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); maxTexturesPerBatchCache = checkMaxIfStatementsInShader.checkMaxIfStatementsInShader( maxTexturesPerBatchCache, gl ); gl.getExtension("WEBGL_lose_context")?.loseContext(); return maxTexturesPerBatchCache; } exports.getMaxTexturesPerBatch = getMaxTexturesPerBatch; //# sourceMappingURL=maxRecommendedTextures.js.map