'use strict'; "use strict"; function generateGPULayout(maxTextures) { const gpuLayout = []; let bindIndex = 0; for (let i = 0; i < maxTextures; i++) { gpuLayout[bindIndex] = { texture: { sampleType: "float", viewDimension: "2d", multisampled: false }, binding: bindIndex, visibility: GPUShaderStage.FRAGMENT }; bindIndex++; gpuLayout[bindIndex] = { sampler: { type: "filtering" }, binding: bindIndex, visibility: GPUShaderStage.FRAGMENT }; bindIndex++; } return gpuLayout; } exports.generateGPULayout = generateGPULayout; //# sourceMappingURL=generateGPULayout.js.map