'use strict'; var Buffer = require('../../renderers/shared/buffer/Buffer.js'); var _const = require('../../renderers/shared/buffer/const.js'); var Geometry = require('../../renderers/shared/geometry/Geometry.js'); "use strict"; const placeHolderBufferData = new Float32Array(1); const placeHolderIndexData = new Uint32Array(1); class BatchGeometry extends Geometry.Geometry { constructor() { const vertexSize = 6; const attributeBuffer = new Buffer.Buffer({ data: placeHolderBufferData, label: "attribute-batch-buffer", usage: _const.BufferUsage.VERTEX | _const.BufferUsage.COPY_DST, shrinkToFit: false }); const indexBuffer = new Buffer.Buffer({ data: placeHolderIndexData, label: "index-batch-buffer", usage: _const.BufferUsage.INDEX | _const.BufferUsage.COPY_DST, // | BufferUsage.STATIC, shrinkToFit: false }); const stride = vertexSize * 4; super({ attributes: { aPosition: { buffer: attributeBuffer, format: "float32x2", stride, offset: 0 }, aUV: { buffer: attributeBuffer, format: "float32x2", stride, offset: 2 * 4 }, aColor: { buffer: attributeBuffer, format: "unorm8x4", stride, offset: 4 * 4 }, aTextureIdAndRound: { buffer: attributeBuffer, format: "uint16x2", stride, offset: 5 * 4 } }, indexBuffer }); } } exports.BatchGeometry = BatchGeometry; //# sourceMappingURL=BatchGeometry.js.map