'use strict'; var compileHighShaderToProgram = require('../../high-shader/compileHighShaderToProgram.js'); var colorBit = require('../../high-shader/shader-bits/colorBit.js'); var generateTextureBatchBit = require('../../high-shader/shader-bits/generateTextureBatchBit.js'); var roundPixelsBit = require('../../high-shader/shader-bits/roundPixelsBit.js'); var getBatchSamplersUniformGroup = require('../../renderers/gl/shader/getBatchSamplersUniformGroup.js'); var Shader = require('../../renderers/shared/shader/Shader.js'); "use strict"; class DefaultShader extends Shader.Shader { constructor(maxTextures) { const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({ name: "batch", bits: [ colorBit.colorBitGl, generateTextureBatchBit.generateTextureBatchBitGl(maxTextures), roundPixelsBit.roundPixelsBitGl ] }); const gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({ name: "batch", bits: [ colorBit.colorBit, generateTextureBatchBit.generateTextureBatchBit(maxTextures), roundPixelsBit.roundPixelsBit ] }); super({ glProgram, gpuProgram, resources: { batchSamplers: getBatchSamplersUniformGroup.getBatchSamplersUniformGroup(maxTextures) } }); } } exports.DefaultShader = DefaultShader; //# sourceMappingURL=DefaultShader.js.map