import { compileHighShaderGlProgram, compileHighShaderGpuProgram } from '../../high-shader/compileHighShaderToProgram.mjs'; import { colorBitGl, colorBit } from '../../high-shader/shader-bits/colorBit.mjs'; import { generateTextureBatchBitGl, generateTextureBatchBit } from '../../high-shader/shader-bits/generateTextureBatchBit.mjs'; import { roundPixelsBitGl, roundPixelsBit } from '../../high-shader/shader-bits/roundPixelsBit.mjs'; import { getBatchSamplersUniformGroup } from '../../renderers/gl/shader/getBatchSamplersUniformGroup.mjs'; import { Shader } from '../../renderers/shared/shader/Shader.mjs'; "use strict"; class DefaultShader extends Shader { constructor(maxTextures) { const glProgram = compileHighShaderGlProgram({ name: "batch", bits: [ colorBitGl, generateTextureBatchBitGl(maxTextures), roundPixelsBitGl ] }); const gpuProgram = compileHighShaderGpuProgram({ name: "batch", bits: [ colorBit, generateTextureBatchBit(maxTextures), roundPixelsBit ] }); super({ glProgram, gpuProgram, resources: { batchSamplers: getBatchSamplersUniformGroup(maxTextures) } }); } } export { DefaultShader }; //# sourceMappingURL=DefaultShader.mjs.map