import { GlProgram } from '../renderers/gl/shader/GlProgram'; import { GpuProgram } from '../renderers/gpu/shader/GpuProgram'; import type { HighShaderBit } from './compiler/types'; export declare function compileHighShaderGpuProgram({ bits, name }: { bits: HighShaderBit[]; name: string; }): GpuProgram; export declare function compileHighShaderGlProgram({ bits, name }: { bits: HighShaderBit[]; name: string; }): GlProgram;