import type { Effect, EffectConstructor } from '../../scene/container/Effect'; import type { PoolItem } from '../../utils/pool/Pool'; interface MaskConversionTest { test: (item: any) => boolean; maskClass: new (item: any) => Effect & PoolItem; } export type MaskEffect = { mask: unknown; } & Effect; /** * A class that manages the conversion of masks to mask effects. * @memberof rendering * @ignore */ export declare class MaskEffectManagerClass { /** * @private */ readonly _effectClasses: EffectConstructor[]; private readonly _tests; private _initialized; init(): void; add(test: MaskConversionTest): void; getMaskEffect(item: any): MaskEffect; returnMaskEffect(effect: Effect & PoolItem): void; } export declare const MaskEffectManager: MaskEffectManagerClass; export {};