import { GraphicsContextSystem } from '../GraphicsContextSystem.mjs'; "use strict"; const RECURSION_LIMIT = 8; const FLT_EPSILON = 11920929e-14; const PATH_DISTANCE_EPSILON = 1; const curveAngleToleranceEpsilon = 0.01; const mAngleTolerance = 0; const mCuspLimit = 0; function buildAdaptiveBezier(points, sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, smoothness) { const scale = 1; const smoothing = Math.min( 0.99, // a value of 1.0 actually inverts smoothing, so we cap it at 0.99 Math.max(0, smoothness ?? GraphicsContextSystem.defaultOptions.bezierSmoothness) ); let distanceTolerance = (PATH_DISTANCE_EPSILON - smoothing) / scale; distanceTolerance *= distanceTolerance; begin(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance); return points; } function begin(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance) { recursive(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance, 0); points.push(eX, eY); } function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, level) { if (level > RECURSION_LIMIT) { return; } const pi = Math.PI; const x12 = (x1 + x2) / 2; const y12 = (y1 + y2) / 2; const x23 = (x2 + x3) / 2; const y23 = (y2 + y3) / 2; const x34 = (x3 + x4) / 2; const y34 = (y3 + y4) / 2; const x123 = (x12 + x23) / 2; const y123 = (y12 + y23) / 2; const x234 = (x23 + x34) / 2; const y234 = (y23 + y34) / 2; const x1234 = (x123 + x234) / 2; const y1234 = (y123 + y234) / 2; if (level > 0) { let dx = x4 - x1; let dy = y4 - y1; const d2 = Math.abs((x2 - x4) * dy - (y2 - y4) * dx); const d3 = Math.abs((x3 - x4) * dy - (y3 - y4) * dx); let da1; let da2; if (d2 > FLT_EPSILON && d3 > FLT_EPSILON) { if ((d2 + d3) * (d2 + d3) <= distanceTolerance * (dx * dx + dy * dy)) { if (mAngleTolerance < curveAngleToleranceEpsilon) { points.push(x1234, y1234); return; } const a23 = Math.atan2(y3 - y2, x3 - x2); da1 = Math.abs(a23 - Math.atan2(y2 - y1, x2 - x1)); da2 = Math.abs(Math.atan2(y4 - y3, x4 - x3) - a23); if (da1 >= pi) da1 = 2 * pi - da1; if (da2 >= pi) da2 = 2 * pi - da2; if (da1 + da2 < mAngleTolerance) { points.push(x1234, y1234); return; } if (mCuspLimit !== 0) { if (da1 > mCuspLimit) { points.push(x2, y2); return; } if (da2 > mCuspLimit) { points.push(x3, y3); return; } } } } else if (d2 > FLT_EPSILON) { if (d2 * d2 <= distanceTolerance * (dx * dx + dy * dy)) { if (mAngleTolerance < curveAngleToleranceEpsilon) { points.push(x1234, y1234); return; } da1 = Math.abs(Math.atan2(y3 - y2, x3 - x2) - Math.atan2(y2 - y1, x2 - x1)); if (da1 >= pi) da1 = 2 * pi - da1; if (da1 < mAngleTolerance) { points.push(x2, y2); points.push(x3, y3); return; } if (mCuspLimit !== 0) { if (da1 > mCuspLimit) { points.push(x2, y2); return; } } } } else if (d3 > FLT_EPSILON) { if (d3 * d3 <= distanceTolerance * (dx * dx + dy * dy)) { if (mAngleTolerance < curveAngleToleranceEpsilon) { points.push(x1234, y1234); return; } da1 = Math.abs(Math.atan2(y4 - y3, x4 - x3) - Math.atan2(y3 - y2, x3 - x2)); if (da1 >= pi) da1 = 2 * pi - da1; if (da1 < mAngleTolerance) { points.push(x2, y2); points.push(x3, y3); return; } if (mCuspLimit !== 0) { if (da1 > mCuspLimit) { points.push(x3, y3); return; } } } } else { dx = x1234 - (x1 + x4) / 2; dy = y1234 - (y1 + y4) / 2; if (dx * dx + dy * dy <= distanceTolerance) { points.push(x1234, y1234); return; } } } recursive(x1, y1, x12, y12, x123, y123, x1234, y1234, points, distanceTolerance, level + 1); recursive(x1234, y1234, x234, y234, x34, y34, x4, y4, points, distanceTolerance, level + 1); } export { buildAdaptiveBezier }; //# sourceMappingURL=buildAdaptiveBezier.mjs.map