import { Mesh } from '../mesh/shared/Mesh'; import type { Texture } from '../../rendering/renderers/shared/texture/Texture'; import type { DestroyOptions } from '../container/destroyTypes'; import type { MeshOptions } from '../mesh/shared/Mesh'; /** * Constructor options used for `MeshPlane` instances. * ```js * const meshPlane = new MeshPlane({ * texture: Texture.from('snake.png'), * verticesX: 20, * verticesY: 20, * }); * ``` * @see {@link scene.MeshPlane} * @memberof scene */ export interface MeshPlaneOptions extends Omit { /** The texture to use on the plane. */ texture: Texture; /** The number of vertices in the x-axis */ verticesX?: number; /** The number of vertices in the y-axis */ verticesY?: number; } /** * The MeshPlane allows you to draw a texture across several points and then manipulate these points * @example * import { Point, MeshPlane, Texture } from 'pixi.js'; * * for (let i = 0; i < 20; i++) { * points.push(new Point(i * 50, 0)); * } * const MeshPlane = new MeshPlane({ texture: Texture.from('snake.png'), verticesX: points }); * @memberof scene */ export declare class MeshPlane extends Mesh { /** The geometry is automatically updated when the texture size changes. */ autoResize: boolean; protected _textureID: number; /** * @param options - Options to be applied to MeshPlane */ constructor(options: MeshPlaneOptions); /** * Method used for overrides, to do something in case texture frame was changed. * Meshes based on plane can override it and change more details based on texture. */ textureUpdated(): void; set texture(value: Texture); /** The texture of the MeshPlane */ get texture(): Texture; /** * Destroys this sprite renderable and optionally its texture. * @param options - Options parameter. A boolean will act as if all options * have been set to that value * @param {boolean} [options.texture=false] - Should it destroy the current texture of the renderable as well * @param {boolean} [options.textureSource=false] - Should it destroy the textureSource of the renderable as well */ destroy(options?: DestroyOptions): void; }