import { Mesh } from '../mesh/shared/Mesh'; import type { TypedArray } from '../../rendering/renderers/shared/buffer/Buffer'; import type { Topology } from '../../rendering/renderers/shared/geometry/const'; import type { Texture } from '../../rendering/renderers/shared/texture/Texture'; import type { MeshOptions } from '../mesh/shared/Mesh'; /** * Options for the simple mesh. * @memberof scene */ export interface SimpleMeshOptions extends Omit { /** The texture to use */ texture: Texture; /** if you want to specify the vertices */ vertices?: Float32Array; /** if you want to specify the uvs */ uvs?: Float32Array; /** if you want to specify the indices */ indices?: Uint32Array; /** the topology, can be any of the Topology values */ topology?: Topology; } /** * The Simple Mesh class mimics Mesh in PixiJS, providing easy-to-use constructor arguments. * For more robust customization, use {@link scene.Mesh}. * @memberof scene */ export declare class MeshSimple extends Mesh { /** Upload vertices buffer each frame. */ autoUpdate: boolean; /** * @param options - Options to be used for construction */ constructor(options: SimpleMeshOptions); /** * Collection of vertices data. * @type {Float32Array} */ get vertices(): TypedArray; set vertices(value: TypedArray); private _render; }