import { Matrix } from '../../../maths/matrix/Matrix'; import { Shader } from '../../../rendering/renderers/shared/shader/Shader'; import { Texture } from '../../../rendering/renderers/shared/texture/Texture'; export declare class TilingSpriteShader extends Shader { constructor(); updateUniforms(width: number, height: number, matrix: Matrix, anchorX: number, anchorY: number, texture: Texture): void; }