import type { HighShaderBit, HighShaderSource } from './types'; /** A high template consists of vertex and fragment source */ export interface HighShaderTemplate { name?: string; fragment: string; vertex: string; } export interface CompileHighShaderOptions { template: HighShaderTemplate; bits: HighShaderBit[]; } /** * This function will take a HighShader template, some High fragments and then merge them in to a shader source. * @param options * @param options.template * @param options.bits */ export declare function compileHighShader({ template, bits }: CompileHighShaderOptions): HighShaderSource; export declare function compileHighShaderGl({ template, bits }: CompileHighShaderOptions): HighShaderSource;