'use strict'; "use strict"; const globalUniformsBit = { name: "global-uniforms-bit", vertex: { header: ( /* wgsl */ ` struct GlobalUniforms { uProjectionMatrix:mat3x3, uWorldTransformMatrix:mat3x3, uWorldColorAlpha: vec4, uResolution: vec2, } @group(0) @binding(0) var globalUniforms : GlobalUniforms; ` ) } }; const globalUniformsUBOBitGl = { name: "global-uniforms-ubo-bit", vertex: { header: ( /* glsl */ ` uniform globalUniforms { mat3 uProjectionMatrix; mat3 uWorldTransformMatrix; vec4 uWorldColorAlpha; vec2 uResolution; }; ` ) } }; const globalUniformsBitGl = { name: "global-uniforms-bit", vertex: { header: ( /* glsl */ ` uniform mat3 uProjectionMatrix; uniform mat3 uWorldTransformMatrix; uniform vec4 uWorldColorAlpha; uniform vec2 uResolution; ` ) } }; exports.globalUniformsBit = globalUniformsBit; exports.globalUniformsBitGl = globalUniformsBitGl; exports.globalUniformsUBOBitGl = globalUniformsUBOBitGl; //# sourceMappingURL=globalUniformsBit.js.map