"use strict"; const localUniformBit = { name: "local-uniform-bit", vertex: { header: ( /* wgsl */ ` struct LocalUniforms { uTransformMatrix:mat3x3, uColor:vec4, uRound:f32, } @group(1) @binding(0) var localUniforms : LocalUniforms; ` ), main: ( /* wgsl */ ` vColor *= localUniforms.uColor; modelMatrix *= localUniforms.uTransformMatrix; ` ), end: ( /* wgsl */ ` if(localUniforms.uRound == 1) { vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw); } ` ) } }; const localUniformBitGroup2 = { ...localUniformBit, vertex: { ...localUniformBit.vertex, // replace the group! header: localUniformBit.vertex.header.replace("group(1)", "group(2)") } }; const localUniformBitGl = { name: "local-uniform-bit", vertex: { header: ( /* glsl */ ` uniform mat3 uTransformMatrix; uniform vec4 uColor; uniform float uRound; ` ), main: ( /* glsl */ ` vColor *= uColor; modelMatrix = uTransformMatrix; ` ), end: ( /* glsl */ ` if(uRound == 1.) { gl_Position.xy = roundPixels(gl_Position.xy, uResolution); } ` ) } }; export { localUniformBit, localUniformBitGl, localUniformBitGroup2 }; //# sourceMappingURL=localUniformBit.mjs.map