'use strict'; "use strict"; const textureBit = { name: "texture-bit", vertex: { header: ( /* wgsl */ ` struct TextureUniforms { uTextureMatrix:mat3x3, } @group(2) @binding(2) var textureUniforms : TextureUniforms; ` ), main: ( /* wgsl */ ` uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy; ` ) }, fragment: { header: ( /* wgsl */ ` @group(2) @binding(0) var uTexture: texture_2d; @group(2) @binding(1) var uSampler: sampler; ` ), main: ( /* wgsl */ ` outColor = textureSample(uTexture, uSampler, vUV); ` ) } }; const textureBitGl = { name: "texture-bit", vertex: { header: ( /* glsl */ ` uniform mat3 uTextureMatrix; ` ), main: ( /* glsl */ ` uv = (uTextureMatrix * vec3(uv, 1.0)).xy; ` ) }, fragment: { header: ( /* glsl */ ` uniform sampler2D uTexture; ` ), main: ( /* glsl */ ` outColor = texture(uTexture, vUV); ` ) } }; exports.textureBit = textureBit; exports.textureBitGl = textureBitGl; //# sourceMappingURL=textureBit.js.map