/** * @private */ export declare class IGLUniformData { location: WebGLUniformLocation; value: number | boolean | Float32Array | Int32Array | Uint32Array | boolean[]; } /** * Helper class to create a WebGL Program * @private */ export declare class GlProgramData { /** The shader program. */ program: WebGLProgram; /** * Holds the uniform data which contains uniform locations * and current uniform values used for caching and preventing unneeded GPU commands. */ uniformData: Record; /** * UniformGroups holds the various upload functions for the shader. Each uniform group * and program have a unique upload function generated. */ uniformGroups: Record; /** A hash that stores where UBOs are bound to on the program. */ uniformBlockBindings: Record; /** A hash for lazily-generated uniform uploading functions. */ uniformSync: Record; /** * A place where dirty ticks are stored for groups * If a tick here does not match with the Higher level Programs tick, it means * we should re upload the data. */ uniformDirtyGroups: Record; /** * Makes a new Pixi program. * @param program - webgl program * @param uniformData - uniforms */ constructor(program: WebGLProgram, uniformData: { [key: string]: IGLUniformData; }); /** Destroys this program. */ destroy(): void; }