'use strict'; var _const = require('./const.js'); "use strict"; class GlTexture { constructor(texture) { this.target = _const.GL_TARGETS.TEXTURE_2D; this.texture = texture; this.width = -1; this.height = -1; this.type = _const.GL_TYPES.UNSIGNED_BYTE; this.internalFormat = _const.GL_FORMATS.RGBA; this.format = _const.GL_FORMATS.RGBA; this.samplerType = 0; } } exports.GlTexture = GlTexture; //# sourceMappingURL=GlTexture.js.map