import { ExtensionType } from '../../../../extensions/Extensions'; import { type Renderer } from '../../types'; import type { System } from '../system/System'; /** * Options for the startup system. * @property {boolean} [hello=false] - Whether to log the version and type information of renderer to console. * @memberof rendering */ export interface HelloSystemOptions { /** * Whether to log the version and type information of renderer to console. * @memberof rendering.SharedRendererOptions * @default false */ hello: boolean; } /** * A simple system responsible for initiating the renderer. * @memberof rendering */ export declare class HelloSystem implements System { /** @ignore */ static extension: { readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem, ExtensionType.CanvasSystem]; readonly name: "hello"; readonly priority: -2; }; /** The default options for the system. */ static defaultOptions: HelloSystemOptions; private readonly _renderer; constructor(renderer: Renderer); /** * It all starts here! This initiates every system, passing in the options for any system by name. * @param options - the config for the renderer and all its systems */ init(options: HelloSystemOptions): void; }