/*! * PixiJS - v8.4.1 * Compiled Thu, 19 Sep 2024 10:28:58 UTC * * PixiJS is licensed under the MIT License. * http://www.opensource.org/licenses/mit-license */this.PIXI=this.PIXI||{};var advanced_blend_modes_js=function(e){"use strict";"use strict";class l extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` ${PIXI.hslgl} vec3 blendColor(vec3 base, vec3 blend, float opacity) { return (setLuminosity(blend, getLuminosity(base)) * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendColor(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` ${PIXI.hslgpu} fn blendColorOpacity(base:vec3, blend:vec3, opacity:f32) -> vec3 { return (setLuminosity(blend, getLuminosity(base)) * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendColorOpacity(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}l.extension={name:"color",type:PIXI.ExtensionType.BlendMode};class b extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float colorBurn(float base, float blend) { return max((1.0 - ((1.0 - base) / blend)), 0.0); } vec3 blendColorBurn(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( colorBurn(base.r, blend.r), colorBurn(base.g, blend.g), colorBurn(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendColorBurn(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn colorBurn(base:f32, blend:f32) -> f32 { return max((1.0-((1.0-base)/blend)),0.0); } fn blendColorBurn(base: vec3, blend: vec3, opacity: f32) -> vec3 { let blended = vec3( colorBurn(base.r, blend.r), colorBurn(base.g, blend.g), colorBurn(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendColorBurn(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}b.extension={name:"color-burn",type:PIXI.ExtensionType.BlendMode};class a extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float colorDodge(float base, float blend) { return base / (1.0 - blend); } vec3 blendColorDodge(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( colorDodge(base.r, blend.r), colorDodge(base.g, blend.g), colorDodge(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendColorDodge(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn colorDodge(base: f32, blend: f32) -> f32 { return base / (1.0 - blend); } fn blendColorDodge(base: vec3, blend: vec3, opacity: f32) -> vec3 { let blended = vec3( colorDodge(base.r, blend.r), colorDodge(base.g, blend.g), colorDodge(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendColorDodge(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}a.extension={name:"color-dodge",type:PIXI.ExtensionType.BlendMode};class d extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` vec3 blendDarken(vec3 base, vec3 blend, float opacity) { return (min(base, blend) * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendDarken(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn blendDarken(base:vec3, blend:vec3, opacity:f32) -> vec3 { return (min(blend,base) * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendDarken(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}d.extension={name:"darken",type:PIXI.ExtensionType.BlendMode};class t extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` vec3 blendDifference(vec3 base, vec3 blend, float opacity) { return (abs(blend - base) * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendDifference(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn blendDifference(base:vec3, blend:vec3, opacity:f32) -> vec3 { return (abs(blend - base) * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendDifference(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}t.extension={name:"difference",type:PIXI.ExtensionType.BlendMode};class r extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float divide(float base, float blend) { return (blend > 0.0) ? clamp(base / blend, 0.0, 1.0) : 1.0; } vec3 blendDivide(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( divide(base.r, blend.r), divide(base.g, blend.g), divide(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendDivide(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn divide(base: f32, blend: f32) -> f32 { return select(1.0, clamp(base / blend, 0.0, 1.0), blend > 0.0); } fn blendDivide(base: vec3, blend: vec3, opacity: f32) -> vec3 { let blended = vec3( divide(base.r, blend.r), divide(base.g, blend.g), divide(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendDivide(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}r.extension={name:"divide",type:PIXI.ExtensionType.BlendMode};class o extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` vec3 exclusion(vec3 base, vec3 blend) { return base + blend - 2.0 * base * blend; } vec3 blendExclusion(vec3 base, vec3 blend, float opacity) { return (exclusion(base, blend) * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendExclusion(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn exclusion(base: vec3, blend: vec3) -> vec3 { return base+blend-2.0*base*blend; } fn blendExclusion(base: vec3, blend: vec3, opacity: f32) -> vec3 { return (exclusion(base, blend) * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendExclusion(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}o.extension={name:"exclusion",type:PIXI.ExtensionType.BlendMode};class i extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float hardLight(float base, float blend) { return (blend < 0.5) ? 2.0 * base * blend : 1.0 - 2.0 * (1.0 - base) * (1.0 - blend); } vec3 blendHardLight(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( hardLight(base.r, blend.r), hardLight(base.g, blend.g), hardLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendHardLight(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn hardLight(base: f32, blend: f32) -> f32 { return select(1.0 - 2.0 * (1.0 - base) * (1.0 - blend), 2.0 * base * blend, blend < 0.5); } fn blendHardLight(base: vec3, blend: vec3, opacity: f32) -> vec3 { let blended = vec3( hardLight(base.r, blend.r), hardLight(base.g, blend.g), hardLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendHardLight(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}i.extension={name:"hard-light",type:PIXI.ExtensionType.BlendMode};class s extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float hardMix(float base, float blend) { return (base + blend >= 1.0) ? 1.0 : 0.0; } vec3 blendHardMix(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( hardMix(base.r, blend.r), hardMix(base.g, blend.g), hardMix(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendHardMix(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn hardMix(base: f32, blend: f32) -> f32 { return select(0.0, 1.0, base + blend >= 1.0); } fn blendHardMix(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blended: vec3 = vec3( hardMix(base.r, blend.r), hardMix(base.g, blend.g), hardMix(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendHardMix(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}s.extension={name:"hard-mix",type:PIXI.ExtensionType.BlendMode};class c extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` vec3 blendLighten(vec3 base, vec3 blend, float opacity) { return (max(base, blend) * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendLighten(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn blendLighten(base:vec3, blend:vec3, opacity:f32) -> vec3 { return (max(base, blend) * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendLighten(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}c.extension={name:"lighten",type:PIXI.ExtensionType.BlendMode};class f extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float linearBurn(float base, float blend) { return max(0.0, base + blend - 1.0); } vec3 blendLinearBurn(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( linearBurn(base.r, blend.r), linearBurn(base.g, blend.g), linearBurn(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendLinearBurn(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn linearBurn(base: f32, blend: f32) -> f32 { return max(0.0, base + blend - 1.0); } fn blendLinearBurn(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blended = vec3( linearBurn(base.r, blend.r), linearBurn(base.g, blend.g), linearBurn(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendLinearBurn(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}f.extension={name:"linear-burn",type:PIXI.ExtensionType.BlendMode};class u extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float linearDodge(float base, float blend) { return min(1.0, base + blend); } vec3 blendLinearDodge(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( linearDodge(base.r, blend.r), linearDodge(base.g, blend.g), linearDodge(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendLinearDodge(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn linearDodge(base: f32, blend: f32) -> f32 { return min(1, base + blend); } fn blendLinearDodge(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blended = vec3( linearDodge(base.r, blend.r), linearDodge(base.g, blend.g), linearDodge(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendLinearDodge(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}u.extension={name:"linear-dodge",type:PIXI.ExtensionType.BlendMode};class g extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float linearBurn(float base, float blend) { return max(0.0, base + blend - 1.0); } float linearDodge(float base, float blend) { return min(1.0, base + blend); } float linearLight(float base, float blend) { return (blend <= 0.5) ? linearBurn(base,2.0*blend) : linearBurn(base,2.0*(blend-0.5)); } vec3 blendLinearLight(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( linearLight(base.r, blend.r), linearLight(base.g, blend.g), linearLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendLinearLight(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn linearBurn(base: f32, blend: f32) -> f32 { return max(0.0, base + blend - 1.0); } fn linearDodge(base: f32, blend: f32) -> f32 { return min(1.0, base + blend); } fn linearLight(base: f32, blend: f32) -> f32 { return select(linearBurn(base,2.0*(blend-0.5)), linearBurn(base,2.0*blend), blend <= 0.5); } fn blendLinearLightOpacity(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blended = vec3( linearLight(base.r, blend.r), linearLight(base.g, blend.g), linearLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendLinearLightOpacity(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}g.extension={name:"linear-light",type:PIXI.ExtensionType.BlendMode};class v extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` ${PIXI.hslgl} vec3 blendLuminosity(vec3 base, vec3 blend, float opacity) { vec3 blendLuminosity = setLuminosity(base, getLuminosity(blend)); return (blendLuminosity * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendLuminosity(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` ${PIXI.hslgpu} fn blendLuminosity(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blendLuminosity: vec3 = setLuminosity(base, getLuminosity(blend)); return (blendLuminosity * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendLuminosity(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}v.extension={name:"luminosity",type:PIXI.ExtensionType.BlendMode};class p extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` vec3 negation(vec3 base, vec3 blend) { return 1.0-abs(1.0-base-blend); } vec3 blendNegation(vec3 base, vec3 blend, float opacity) { return (negation(base, blend) * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendNegation(back.rgb, front.rgb, front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn blendNegation(base: vec3, blend: vec3) -> vec3 { return 1.0-abs(1.0-base-blend); } fn blendNegationOpacity(base: vec3, blend: vec3, opacity: f32) -> vec3 { return (blendNegation(base, blend) * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendNegationOpacity(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}p.extension={name:"negation",type:PIXI.ExtensionType.BlendMode};class y extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float overlay(float base, float blend) { return (base < 0.5) ? (2.0*base*blend) : (1.0-2.0*(1.0-base)*(1.0-blend)); } vec3 blendOverlay(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( overlay(base.r, blend.r), overlay(base.g, blend.g), overlay(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendOverlay(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn overlay(base: f32, blend: f32) -> f32 { return select((1.0-2.0*(1.0-base)*(1.0-blend)), (2.0*base*blend), base < 0.5); } fn blendOverlay(base: vec3, blend: vec3, opacity: f32) -> vec3 { let blended = vec3( overlay(base.r, blend.r), overlay(base.g, blend.g), overlay(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendOverlay(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}y.extension={name:"overlay",type:PIXI.ExtensionType.BlendMode};class B extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float pinLight(float base, float blend) { return (blend <= 0.5) ? min(base, 2.0 * blend) : max(base, 2.0 * (blend - 0.5)); } vec3 blendPinLight(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( pinLight(base.r, blend.r), pinLight(base.g, blend.g), pinLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendPinLight(back.rgb, front.rgb, front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn pinLight(base: f32, blend: f32) -> f32 { return select(max(base,2.0*(blend-0.5)), min(base,2.0*blend), blend <= 0.5); } fn blendPinLight(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blended = vec3( pinLight(base.r, blend.r), pinLight(base.g, blend.g), pinLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendPinLight(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}B.extension={name:"pin-light",type:PIXI.ExtensionType.BlendMode};class h extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` ${PIXI.hslgl} vec3 blendSaturation(vec3 base, vec3 blend, float opacity) { vec3 blendSaturation = setLuminosity(setSaturation(base, getSaturation(blend)), getLuminosity(base)); return (blendSaturation * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendSaturation(back.rgb, front.rgb, front.a), blendedAlpha) * uBlend; `},gpu:{functions:` ${PIXI.hslgpu} fn blendSaturation(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blendSaturation = setLuminosity(setSaturation(base, getSaturation(blend)), getLuminosity(base)); return (blendSaturation * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendSaturation(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}h.extension={name:"saturation",type:PIXI.ExtensionType.BlendMode};class m extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float softLight(float base, float blend) { return (blend < 0.5) ? (2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); } vec3 blendSoftLight(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( softLight(base.r, blend.r), softLight(base.g, blend.g), softLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendSoftLight(back.rgb, front.rgb, front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn softLight(base: f32, blend: f32) -> f32 { return select(2.0 * base * blend + base * base * (1.0 - 2.0 * blend), sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend), blend < 0.5); } fn blendSoftLight(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blended: vec3 = vec3( softLight(base.r, blend.r), softLight(base.g, blend.g), softLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendSoftLight(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}m.extension={name:"soft-light",type:PIXI.ExtensionType.BlendMode};class L extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float subtract(float base, float blend) { return max(0.0, base - blend); } vec3 blendSubtract(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( subtract(base.r, blend.r), subtract(base.g, blend.g), subtract(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendSubtract(back.rgb, front.rgb, front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn subtract(base: f32, blend: f32) -> f32 { return max(0, base - blend); } fn blendSubtract(base:vec3, blend:vec3, opacity:f32) -> vec3 { let blended = vec3( subtract(base.r, blend.r), subtract(base.g, blend.g), subtract(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendSubtract(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}L.extension={name:"subtract",type:PIXI.ExtensionType.BlendMode};class I extends PIXI.BlendModeFilter{constructor(){super({gl:{functions:` float colorBurn(float base, float blend) { return max((1.0-((1.0-base)/blend)),0.0); } float colorDodge(float base, float blend) { return min(1.0, base / (1.0-blend)); } float vividLight(float base, float blend) { return (blend < 0.5) ? colorBurn(base,(2.0*blend)) : colorDodge(base,(2.0*(blend-0.5))); } vec3 blendVividLight(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( vividLight(base.r, blend.r), vividLight(base.g, blend.g), vividLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` finalColor = vec4(blendVividLight(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; `},gpu:{functions:` fn colorBurn(base:f32, blend:f32) -> f32 { return max((1.0-((1.0-base)/blend)),0.0); } fn colorDodge(base: f32, blend: f32) -> f32 { return min(1.0, base / (1.0-blend)); } fn vividLight(base: f32, blend: f32) -> f32 { return select(colorDodge(base,(2.0*(blend-0.5))), colorBurn(base,(2.0*blend)), blend<0.5); } fn blendVividLight(base: vec3, blend: vec3, opacity: f32) -> vec3 { let blended: vec3 = vec3( vividLight(base.r, blend.r), vividLight(base.g, blend.g), vividLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `,main:` out = vec4(blendVividLight(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; `}})}}return I.extension={name:"vivid-light",type:PIXI.ExtensionType.BlendMode},PIXI.extensions.add(l,b,a,d,t,r,o,i,s,c,f,g,u,v,p,y,B,h,m,L,I),e.ColorBlend=l,e.ColorBurnBlend=b,e.ColorDodgeBlend=a,e.DarkenBlend=d,e.DifferenceBlend=t,e.DivideBlend=r,e.ExclusionBlend=o,e.HardLightBlend=i,e.HardMixBlend=s,e.LightenBlend=c,e.LinearBurnBlend=f,e.LinearDodgeBlend=u,e.LinearLightBlend=g,e.LuminosityBlend=v,e.NegationBlend=p,e.OverlayBlend=y,e.PinLightBlend=B,e.SaturationBlend=h,e.SoftLightBlend=m,e.SubtractBlend=L,e.VividLightBlend=I,e}({});Object.assign(this.PIXI,advanced_blend_modes_js); //# sourceMappingURL=advanced-blend-modes.min.js.map