import { ExtensionType } from '../extensions/Extensions.mjs'; import { BlendModeFilter } from '../filters/blend-modes/BlendModeFilter.mjs'; "use strict"; class VividLightBlend extends BlendModeFilter { constructor() { super({ gl: { functions: ` float colorBurn(float base, float blend) { return max((1.0-((1.0-base)/blend)),0.0); } float colorDodge(float base, float blend) { return min(1.0, base / (1.0-blend)); } float vividLight(float base, float blend) { return (blend < 0.5) ? colorBurn(base,(2.0*blend)) : colorDodge(base,(2.0*(blend-0.5))); } vec3 blendVividLight(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( vividLight(base.r, blend.r), vividLight(base.g, blend.g), vividLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `, main: ` finalColor = vec4(blendVividLight(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; ` }, gpu: { functions: ` fn colorBurn(base:f32, blend:f32) -> f32 { return max((1.0-((1.0-base)/blend)),0.0); } fn colorDodge(base: f32, blend: f32) -> f32 { return min(1.0, base / (1.0-blend)); } fn vividLight(base: f32, blend: f32) -> f32 { return select(colorDodge(base,(2.0*(blend-0.5))), colorBurn(base,(2.0*blend)), blend<0.5); } fn blendVividLight(base: vec3, blend: vec3, opacity: f32) -> vec3 { let blended: vec3 = vec3( vividLight(base.r, blend.r), vividLight(base.g, blend.g), vividLight(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `, main: ` out = vec4(blendVividLight(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; ` } }); } } /** @ignore */ VividLightBlend.extension = { name: "vivid-light", type: ExtensionType.BlendMode }; export { VividLightBlend }; //# sourceMappingURL=VividLightBlend.mjs.map