import type { Container } from '../scene/container/Container'; type RectangleLike = { x: number; y: number; width: number; height: number; }; /** * The Culler class is responsible for managing and culling containers. * * * Culled containers will not be rendered, and their children will not be processed. This can be useful for * performance optimization when dealing with large scenes. * @example * import { Culler, Container } from 'pixi.js'; * * const culler = new Culler(); * const stage = new Container(); * * ... set up stage ... * * culler.cull(stage, { x: 0, y: 0, width: 800, height: 600 }); * renderer.render(stage); * @memberof scene */ export declare class Culler { /** * Culls the children of a specific container based on the given view. This will also cull items that are not * being explicitly managed by the culler. * @param container - The container to cull. * @param view - The view rectangle. * @param skipUpdateTransform - Whether to skip updating the transform. */ cull(container: Container, view: RectangleLike, skipUpdateTransform?: boolean): void; private _cullRecursive; /** A shared instance of the Culler class. */ static shared: Culler; } export {};