import EventEmitter from 'eventemitter3'; import { Point } from '../maths/point/Point'; import { FederatedPointerEvent } from './FederatedPointerEvent'; import { FederatedWheelEvent } from './FederatedWheelEvent'; import type { Container } from '../scene/container/Container'; import type { TrackingData } from './EventBoundaryTypes'; import type { FederatedEvent } from './FederatedEvent'; import type { Cursor, EventMode } from './FederatedEventTarget'; /** * Event boundaries are "barriers" where events coming from an upstream scene are modified before downstream propagation. * * ## Root event boundary * * The {@link EventSystem#rootBoundary rootBoundary} handles events coming from the <canvas />. * {@link EventSystem} handles the normalization from native {@link https://dom.spec.whatwg.org/#event Events} * into {@link FederatedEvent FederatedEvents}. The rootBoundary then does the hit-testing and event dispatch * for the upstream normalized event. * * ## Additional event boundaries * * An additional event boundary may be desired within an application's scene graph. For example, if a portion of the scene is * is flat with many children at one level - a spatial hash maybe needed to accelerate hit testing. In this scenario, the * container can be detached from the scene and glued using a custom event boundary. * * ```ts * import { Container } from 'pixi.js'; * import { EventBoundary } from 'pixi.js'; * import { SpatialHash } from 'pixi-spatial-hash'; * * class HashedHitTestingEventBoundary * { * private spatialHash: SpatialHash; * * constructor(scene: Container, spatialHash: SpatialHash) * { * super(scene); * this.spatialHash = spatialHash; * } * * hitTestRecursive(...) * { * // TODO: If target === this.rootTarget, then use spatial hash to get a * // list of possible children that match the given (x,y) coordinates. * } * } * * class VastScene extends Container * { * protected eventBoundary: EventBoundary; * protected scene: Container; * protected spatialHash: SpatialHash; * * constructor() * { * this.scene = new Container(); * this.spatialHash = new SpatialHash(); * this.eventBoundary = new HashedHitTestingEventBoundary(this.scene, this.spatialHash); * * // Populate this.scene with a ton of children, while updating this.spatialHash * } * } * ``` * @memberof events */ export declare class EventBoundary { /** * The root event-target residing below the event boundary. * All events are dispatched trickling down and bubbling up to this `rootTarget`. */ rootTarget: Container; /** * Emits events after they were dispatched into the scene graph. * * This can be used for global events listening, regardless of the scene graph being used. It should * not be used by interactive libraries for normal use. * * Special events that do not bubble all the way to the root target are not emitted from here, * e.g. pointerenter, pointerleave, click. */ dispatch: EventEmitter; /** The cursor preferred by the event targets underneath this boundary. */ cursor: Cursor | string; /** * This flag would emit `pointermove`, `touchmove`, and `mousemove` events on all Containers. * * The `moveOnAll` semantics mirror those of earlier versions of PixiJS. This was disabled in favor of * the Pointer Event API's approach. */ moveOnAll: boolean; /** Enables the global move events. `globalpointermove`, `globaltouchmove`, and `globalmousemove` */ enableGlobalMoveEvents: boolean; /** * Maps event types to forwarding handles for them. * * {@link EventBoundary EventBoundary} provides mapping for "pointerdown", "pointermove", * "pointerout", "pointerleave", "pointerover", "pointerup", and "pointerupoutside" by default. * @see EventBoundary#addEventMapping */ protected mappingTable: Record void; priority: number; }>>; /** * State object for mapping methods. * @see EventBoundary#trackingData */ protected mappingState: Record; /** * The event pool maps event constructors to an free pool of instances of those specific events. * @see EventBoundary#allocateEvent * @see EventBoundary#freeEvent */ protected eventPool: Map; /** Every interactive element gathered from the scene. Only used in `pointermove` */ private readonly _allInteractiveElements; /** Every element that passed the hit test. Only used in `pointermove` */ private _hitElements; /** Whether or not to collect all the interactive elements from the scene. Enabled in `pointermove` */ private _isPointerMoveEvent; /** * @param rootTarget - The holder of the event boundary. */ constructor(rootTarget?: Container); /** * Adds an event mapping for the event `type` handled by `fn`. * * Event mappings can be used to implement additional or custom events. They take an event * coming from the upstream scene (or directly from the {@link EventSystem}) and dispatch new downstream events * generally trickling down and bubbling up to {@link EventBoundary.rootTarget this.rootTarget}. * * To modify the semantics of existing events, the built-in mapping methods of EventBoundary should be overridden * instead. * @param type - The type of upstream event to map. * @param fn - The mapping method. The context of this function must be bound manually, if desired. */ addEventMapping(type: string, fn: (e: FederatedEvent) => void): void; /** * Dispatches the given event * @param e - The event to dispatch. * @param type - The type of event to dispatch. Defaults to `e.type`. */ dispatchEvent(e: FederatedEvent, type?: string): void; /** * Maps the given upstream event through the event boundary and propagates it downstream. * @param e - The event to map. */ mapEvent(e: FederatedEvent): void; /** * Finds the Container that is the target of a event at the given coordinates. * * The passed (x,y) coordinates are in the world space above this event boundary. * @param x - The x coordinate of the event. * @param y - The y coordinate of the event. */ hitTest(x: number, y: number): Container; /** * Propagate the passed event from from {@link EventBoundary.rootTarget this.rootTarget} to its * target {@code e.target}. * @param e - The event to propagate. * @param type - The type of event to propagate. Defaults to `e.type`. */ propagate(e: FederatedEvent, type?: string): void; /** * Emits the event {@code e} to all interactive containers. The event is propagated in the bubbling phase always. * * This is used in the `globalpointermove` event. * @param e - The emitted event. * @param type - The listeners to notify. * @param targets - The targets to notify. */ all(e: FederatedEvent, type?: string | string[], targets?: Container[]): void; /** * Finds the propagation path from {@link EventBoundary.rootTarget rootTarget} to the passed * {@code target}. The last element in the path is {@code target}. * @param target - The target to find the propagation path to. */ propagationPath(target: Container): Container[]; protected hitTestMoveRecursive(currentTarget: Container, eventMode: EventMode, location: Point, testFn: (object: Container, pt: Point) => boolean, pruneFn: (object: Container, pt: Point) => boolean, ignore?: boolean): Container[]; /** * Recursive implementation for {@link EventBoundary.hitTest hitTest}. * @param currentTarget - The Container that is to be hit tested. * @param eventMode - The event mode for the `currentTarget` or one of its parents. * @param location - The location that is being tested for overlap. * @param testFn - Callback that determines whether the target passes hit testing. This callback * can assume that `pruneFn` failed to prune the container. * @param pruneFn - Callback that determiness whether the target and all of its children * cannot pass the hit test. It is used as a preliminary optimization to prune entire subtrees * of the scene graph. * @returns An array holding the hit testing target and all its ancestors in order. The first element * is the target itself and the last is {@link EventBoundary.rootTarget rootTarget}. This is the opposite * order w.r.t. the propagation path. If no hit testing target is found, null is returned. */ protected hitTestRecursive(currentTarget: Container, eventMode: EventMode, location: Point, testFn: (object: Container, pt: Point) => boolean, pruneFn: (object: Container, pt: Point) => boolean): Container[]; private _isInteractive; private _interactivePrune; /** * Checks whether the container or any of its children cannot pass the hit test at all. * * {@link EventBoundary}'s implementation uses the {@link Container.hitArea hitArea} * and {@link Container._maskEffect} for pruning. * @param container - The container to prune. * @param location - The location to test for overlap. */ protected hitPruneFn(container: Container, location: Point): boolean; /** * Checks whether the container passes hit testing for the given location. * @param container - The container to test. * @param location - The location to test for overlap. * @returns - Whether `container` passes hit testing for `location`. */ protected hitTestFn(container: Container, location: Point): boolean; /** * Notify all the listeners to the event's `currentTarget`. * * If the `currentTarget` contains the property `on`, then it is called here, * simulating the behavior from version 6.x and prior. * @param e - The event passed to the target. * @param type - The type of event to notify. Defaults to `e.type`. */ protected notifyTarget(e: FederatedEvent, type?: string): void; /** * Maps the upstream `pointerdown` events to a downstream `pointerdown` event. * * `touchstart`, `rightdown`, `mousedown` events are also dispatched for specific pointer types. * @param from - The upstream `pointerdown` event. */ protected mapPointerDown(from: FederatedEvent): void; /** * Maps the upstream `pointermove` to downstream `pointerout`, `pointerover`, and `pointermove` events, in that order. * * The tracking data for the specific pointer has an updated `overTarget`. `mouseout`, `mouseover`, * `mousemove`, and `touchmove` events are fired as well for specific pointer types. * @param from - The upstream `pointermove` event. */ protected mapPointerMove(from: FederatedEvent): void; /** * Maps the upstream `pointerover` to downstream `pointerover` and `pointerenter` events, in that order. * * The tracking data for the specific pointer gets a new `overTarget`. * @param from - The upstream `pointerover` event. */ protected mapPointerOver(from: FederatedEvent): void; /** * Maps the upstream `pointerout` to downstream `pointerout`, `pointerleave` events, in that order. * * The tracking data for the specific pointer is cleared of a `overTarget`. * @param from - The upstream `pointerout` event. */ protected mapPointerOut(from: FederatedEvent): void; /** * Maps the upstream `pointerup` event to downstream `pointerup`, `pointerupoutside`, * and `click`/`rightclick`/`pointertap` events, in that order. * * The `pointerupoutside` event bubbles from the original `pointerdown` target to the most specific * ancestor of the `pointerdown` and `pointerup` targets, which is also the `click` event's target. `touchend`, * `rightup`, `mouseup`, `touchendoutside`, `rightupoutside`, `mouseupoutside`, and `tap` are fired as well for * specific pointer types. * @param from - The upstream `pointerup` event. */ protected mapPointerUp(from: FederatedEvent): void; /** * Maps the upstream `pointerupoutside` event to a downstream `pointerupoutside` event, bubbling from the original * `pointerdown` target to `rootTarget`. * * (The most specific ancestor of the `pointerdown` event and the `pointerup` event must the * `{@link EventBoundary}'s root because the `pointerup` event occurred outside of the boundary.) * * `touchendoutside`, `mouseupoutside`, and `rightupoutside` events are fired as well for specific pointer * types. The tracking data for the specific pointer is cleared of a `pressTarget`. * @param from - The upstream `pointerupoutside` event. */ protected mapPointerUpOutside(from: FederatedEvent): void; /** * Maps the upstream `wheel` event to a downstream `wheel` event. * @param from - The upstream `wheel` event. */ protected mapWheel(from: FederatedEvent): void; /** * Finds the most specific event-target in the given propagation path that is still mounted in the scene graph. * * This is used to find the correct `pointerup` and `pointerout` target in the case that the original `pointerdown` * or `pointerover` target was unmounted from the scene graph. * @param propagationPath - The propagation path was valid in the past. * @returns - The most specific event-target still mounted at the same location in the scene graph. */ protected findMountedTarget(propagationPath: Container[]): Container; /** * Creates an event whose {@code originalEvent} is {@code from}, with an optional `type` and `target` override. * * The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}. * @param from - The {@code originalEvent} for the returned event. * @param [type=from.type] - The type of the returned event. * @param target - The target of the returned event. */ protected createPointerEvent(from: FederatedPointerEvent, type?: string, target?: Container): FederatedPointerEvent; /** * Creates a wheel event whose {@code originalEvent} is {@code from}. * * The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}. * @param from - The upstream wheel event. */ protected createWheelEvent(from: FederatedWheelEvent): FederatedWheelEvent; /** * Clones the event {@code from}, with an optional {@code type} override. * * The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}. * @param from - The event to clone. * @param [type=from.type] - The type of the returned event. */ protected clonePointerEvent(from: FederatedPointerEvent, type?: string): FederatedPointerEvent; /** * Copies wheel {@link FederatedWheelEvent} data from {@code from} into {@code to}. * * The following properties are copied: * + deltaMode * + deltaX * + deltaY * + deltaZ * @param from - The event to copy data from. * @param to - The event to copy data into. */ protected copyWheelData(from: FederatedWheelEvent, to: FederatedWheelEvent): void; /** * Copies pointer {@link FederatedPointerEvent} data from {@code from} into {@code to}. * * The following properties are copied: * + pointerId * + width * + height * + isPrimary * + pointerType * + pressure * + tangentialPressure * + tiltX * + tiltY * @param from - The event to copy data from. * @param to - The event to copy data into. */ protected copyPointerData(from: FederatedEvent, to: FederatedEvent): void; /** * Copies mouse {@link FederatedMouseEvent} data from {@code from} to {@code to}. * * The following properties are copied: * + altKey * + button * + buttons * + clientX * + clientY * + metaKey * + movementX * + movementY * + pageX * + pageY * + x * + y * + screen * + shiftKey * + global * @param from - The event to copy data from. * @param to - The event to copy data into. */ protected copyMouseData(from: FederatedEvent, to: FederatedEvent): void; /** * Copies base {@link FederatedEvent} data from {@code from} into {@code to}. * * The following properties are copied: * + isTrusted * + srcElement * + timeStamp * + type * @param from - The event to copy data from. * @param to - The event to copy data into. */ protected copyData(from: FederatedEvent, to: FederatedEvent): void; /** * @param id - The pointer ID. * @returns The tracking data stored for the given pointer. If no data exists, a blank * state will be created. */ protected trackingData(id: number): TrackingData; /** * Allocate a specific type of event from {@link EventBoundary#eventPool this.eventPool}. * * This allocation is constructor-agnostic, as long as it only takes one argument - this event * boundary. * @param constructor - The event's constructor. */ protected allocateEvent(constructor: { new (boundary: EventBoundary): T; }): T; /** * Frees the event and puts it back into the event pool. * * It is illegal to reuse the event until it is allocated again, using `this.allocateEvent`. * * It is also advised that events not allocated from {@link EventBoundary#allocateEvent this.allocateEvent} * not be freed. This is because of the possibility that the same event is freed twice, which can cause * it to be allocated twice & result in overwriting. * @param event - The event to be freed. * @throws Error if the event is managed by another event boundary. */ protected freeEvent(event: T): void; /** * Similar to {@link EventEmitter.emit}, except it stops if the `propagationImmediatelyStopped` flag * is set on the event. * @param e - The event to call each listener with. * @param type - The event key. */ private _notifyListeners; }