import { TextureSource } from '../rendering/renderers/shared/texture/sources/TextureSource'; import { GraphicsContext } from '../scene/graphics/shared/GraphicsContext'; import { Text } from '../scene/text/Text'; import { BitmapText } from '../scene/text-bitmap/BitmapText'; import { HTMLText } from '../scene/text-html/HTMLText'; import { PrepareQueue } from './PrepareQueue'; import type { PrepareQueueItem } from './PrepareBase'; /** * Part of the prepare system. Responsible for uploading all the items to the GPU. * This class extends the resolver functionality and uploads the given queue items. * @memberof rendering */ export declare abstract class PrepareUpload extends PrepareQueue { /** * Upload the given queue item * @param item */ protected uploadQueueItem(item: PrepareQueueItem): void; protected uploadTextureSource(textureSource: TextureSource): void; protected uploadText(_text: Text): void; protected uploadBitmapText(_text: BitmapText): void; protected uploadHTMLText(_text: HTMLText): void; /** * Resolve the given graphics context and return an item for the queue * @param graphicsContext */ protected uploadGraphicsContext(graphicsContext: GraphicsContext): void; }