import { Buffer } from '../../renderers/shared/buffer/Buffer.mjs'; import { BufferUsage } from '../../renderers/shared/buffer/const.mjs'; import { Geometry } from '../../renderers/shared/geometry/Geometry.mjs'; "use strict"; const placeHolderBufferData = new Float32Array(1); const placeHolderIndexData = new Uint32Array(1); class BatchGeometry extends Geometry { constructor() { const vertexSize = 6; const attributeBuffer = new Buffer({ data: placeHolderBufferData, label: "attribute-batch-buffer", usage: BufferUsage.VERTEX | BufferUsage.COPY_DST, shrinkToFit: false }); const indexBuffer = new Buffer({ data: placeHolderIndexData, label: "index-batch-buffer", usage: BufferUsage.INDEX | BufferUsage.COPY_DST, // | BufferUsage.STATIC, shrinkToFit: false }); const stride = vertexSize * 4; super({ attributes: { aPosition: { buffer: attributeBuffer, format: "float32x2", stride, offset: 0 }, aUV: { buffer: attributeBuffer, format: "float32x2", stride, offset: 2 * 4 }, aColor: { buffer: attributeBuffer, format: "unorm8x4", stride, offset: 4 * 4 }, aTextureIdAndRound: { buffer: attributeBuffer, format: "uint16x2", stride, offset: 5 * 4 } }, indexBuffer }); } } export { BatchGeometry }; //# sourceMappingURL=BatchGeometry.mjs.map