import type { TextureSource } from '../../renderers/shared/texture/sources/TextureSource'; /** * Used by the batcher to build texture batches. Holds list of textures and their respective locations. * @memberof rendering */ export declare class BatchTextureArray { /** Inside textures array. */ textures: TextureSource[]; /** Respective locations for textures. */ ids: Record; /** Number of filled elements. */ count: number; constructor(); /** Clear the textures and their locations. */ clear(): void; }