'use strict'; var addBits = require('./utils/addBits.js'); var compileHooks = require('./utils/compileHooks.js'); var compileInputs = require('./utils/compileInputs.js'); var compileOutputs = require('./utils/compileOutputs.js'); var injectBits = require('./utils/injectBits.js'); "use strict"; const cacheMap = /* @__PURE__ */ Object.create(null); const bitCacheMap = /* @__PURE__ */ new Map(); let CACHE_UID = 0; function compileHighShader({ template, bits }) { const cacheId = generateCacheId(template, bits); if (cacheMap[cacheId]) return cacheMap[cacheId]; const { vertex, fragment } = compileInputsAndOutputs(template, bits); cacheMap[cacheId] = compileBits(vertex, fragment, bits); return cacheMap[cacheId]; } function compileHighShaderGl({ template, bits }) { const cacheId = generateCacheId(template, bits); if (cacheMap[cacheId]) return cacheMap[cacheId]; cacheMap[cacheId] = compileBits(template.vertex, template.fragment, bits); return cacheMap[cacheId]; } function compileInputsAndOutputs(template, bits) { const vertexFragments = bits.map((shaderBit) => shaderBit.vertex).filter((v) => !!v); const fragmentFragments = bits.map((shaderBit) => shaderBit.fragment).filter((v) => !!v); let compiledVertex = compileInputs.compileInputs(vertexFragments, template.vertex, true); compiledVertex = compileOutputs.compileOutputs(vertexFragments, compiledVertex); const compiledFragment = compileInputs.compileInputs(fragmentFragments, template.fragment, true); return { vertex: compiledVertex, fragment: compiledFragment }; } function generateCacheId(template, bits) { return bits.map((highFragment) => { if (!bitCacheMap.has(highFragment)) { bitCacheMap.set(highFragment, CACHE_UID++); } return bitCacheMap.get(highFragment); }).sort((a, b) => a - b).join("-") + template.vertex + template.fragment; } function compileBits(vertex, fragment, bits) { const vertexParts = compileHooks.compileHooks(vertex); const fragmentParts = compileHooks.compileHooks(fragment); bits.forEach((shaderBit) => { addBits.addBits(shaderBit.vertex, vertexParts, shaderBit.name); addBits.addBits(shaderBit.fragment, fragmentParts, shaderBit.name); }); return { vertex: injectBits.injectBits(vertex, vertexParts), fragment: injectBits.injectBits(fragment, fragmentParts) }; } exports.compileHighShader = compileHighShader; exports.compileHighShaderGl = compileHighShaderGl; //# sourceMappingURL=compileHighShader.js.map