import { addBits } from './utils/addBits.mjs'; import { compileHooks } from './utils/compileHooks.mjs'; import { compileInputs } from './utils/compileInputs.mjs'; import { compileOutputs } from './utils/compileOutputs.mjs'; import { injectBits } from './utils/injectBits.mjs'; "use strict"; const cacheMap = /* @__PURE__ */ Object.create(null); const bitCacheMap = /* @__PURE__ */ new Map(); let CACHE_UID = 0; function compileHighShader({ template, bits }) { const cacheId = generateCacheId(template, bits); if (cacheMap[cacheId]) return cacheMap[cacheId]; const { vertex, fragment } = compileInputsAndOutputs(template, bits); cacheMap[cacheId] = compileBits(vertex, fragment, bits); return cacheMap[cacheId]; } function compileHighShaderGl({ template, bits }) { const cacheId = generateCacheId(template, bits); if (cacheMap[cacheId]) return cacheMap[cacheId]; cacheMap[cacheId] = compileBits(template.vertex, template.fragment, bits); return cacheMap[cacheId]; } function compileInputsAndOutputs(template, bits) { const vertexFragments = bits.map((shaderBit) => shaderBit.vertex).filter((v) => !!v); const fragmentFragments = bits.map((shaderBit) => shaderBit.fragment).filter((v) => !!v); let compiledVertex = compileInputs(vertexFragments, template.vertex, true); compiledVertex = compileOutputs(vertexFragments, compiledVertex); const compiledFragment = compileInputs(fragmentFragments, template.fragment, true); return { vertex: compiledVertex, fragment: compiledFragment }; } function generateCacheId(template, bits) { return bits.map((highFragment) => { if (!bitCacheMap.has(highFragment)) { bitCacheMap.set(highFragment, CACHE_UID++); } return bitCacheMap.get(highFragment); }).sort((a, b) => a - b).join("-") + template.vertex + template.fragment; } function compileBits(vertex, fragment, bits) { const vertexParts = compileHooks(vertex); const fragmentParts = compileHooks(fragment); bits.forEach((shaderBit) => { addBits(shaderBit.vertex, vertexParts, shaderBit.name); addBits(shaderBit.fragment, fragmentParts, shaderBit.name); }); return { vertex: injectBits(vertex, vertexParts), fragment: injectBits(fragment, fragmentParts) }; } export { compileHighShader, compileHighShaderGl }; //# sourceMappingURL=compileHighShader.mjs.map