"use strict"; const roundPixelsBit = { name: "round-pixels-bit", vertex: { header: ( /* wgsl */ ` fn roundPixels(position: vec2, targetSize: vec2) -> vec2 { return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0; } ` ) } }; const roundPixelsBitGl = { name: "round-pixels-bit", vertex: { header: ( /* glsl */ ` vec2 roundPixels(vec2 position, vec2 targetSize) { return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0; } ` ) } }; export { roundPixelsBit, roundPixelsBitGl }; //# sourceMappingURL=roundPixelsBit.mjs.map