import { ExtensionType } from '../../../extensions/Extensions'; import { UboSystem } from '../shared/shader/UboSystem'; /** * System plugin to the renderer to manage uniform buffers. But with an WGSL adaptor. * @memberof rendering */ export declare class GlUboSystem extends UboSystem { /** @ignore */ static extension: { readonly type: readonly [ExtensionType.WebGLSystem]; readonly name: "ubo"; }; constructor(); }