'use strict'; var Extensions = require('../../../extensions/Extensions.js'); var GlGraphicsAdaptor = require('../../../scene/graphics/gl/GlGraphicsAdaptor.js'); var GlMeshAdaptor = require('../../../scene/mesh/gl/GlMeshAdaptor.js'); var GlBatchAdaptor = require('../../batcher/gl/GlBatchAdaptor.js'); var AbstractRenderer = require('../shared/system/AbstractRenderer.js'); var SharedSystems = require('../shared/system/SharedSystems.js'); var types = require('../types.js'); var GlBufferSystem = require('./buffer/GlBufferSystem.js'); var GlContextSystem = require('./context/GlContextSystem.js'); var GlGeometrySystem = require('./geometry/GlGeometrySystem.js'); var GlBackBufferSystem = require('./GlBackBufferSystem.js'); var GlColorMaskSystem = require('./GlColorMaskSystem.js'); var GlEncoderSystem = require('./GlEncoderSystem.js'); var GlStencilSystem = require('./GlStencilSystem.js'); var GlUboSystem = require('./GlUboSystem.js'); var GlRenderTargetSystem = require('./renderTarget/GlRenderTargetSystem.js'); var GlShaderSystem = require('./shader/GlShaderSystem.js'); var GlUniformGroupSystem = require('./shader/GlUniformGroupSystem.js'); var GlStateSystem = require('./state/GlStateSystem.js'); var GlTextureSystem = require('./texture/GlTextureSystem.js'); "use strict"; const DefaultWebGLSystems = [ ...SharedSystems.SharedSystems, GlUboSystem.GlUboSystem, GlBackBufferSystem.GlBackBufferSystem, GlContextSystem.GlContextSystem, GlBufferSystem.GlBufferSystem, GlTextureSystem.GlTextureSystem, GlRenderTargetSystem.GlRenderTargetSystem, GlGeometrySystem.GlGeometrySystem, GlUniformGroupSystem.GlUniformGroupSystem, GlShaderSystem.GlShaderSystem, GlEncoderSystem.GlEncoderSystem, GlStateSystem.GlStateSystem, GlStencilSystem.GlStencilSystem, GlColorMaskSystem.GlColorMaskSystem ]; const DefaultWebGLPipes = [...SharedSystems.SharedRenderPipes]; const DefaultWebGLAdapters = [GlBatchAdaptor.GlBatchAdaptor, GlMeshAdaptor.GlMeshAdaptor, GlGraphicsAdaptor.GlGraphicsAdaptor]; const systems = []; const renderPipes = []; const renderPipeAdaptors = []; Extensions.extensions.handleByNamedList(Extensions.ExtensionType.WebGLSystem, systems); Extensions.extensions.handleByNamedList(Extensions.ExtensionType.WebGLPipes, renderPipes); Extensions.extensions.handleByNamedList(Extensions.ExtensionType.WebGLPipesAdaptor, renderPipeAdaptors); Extensions.extensions.add(...DefaultWebGLSystems, ...DefaultWebGLPipes, ...DefaultWebGLAdapters); class WebGLRenderer extends AbstractRenderer.AbstractRenderer { constructor() { const systemConfig = { name: "webgl", type: types.RendererType.WEBGL, systems, renderPipes, renderPipeAdaptors }; super(systemConfig); } } exports.WebGLRenderer = WebGLRenderer; //# sourceMappingURL=WebGLRenderer.js.map