import { extensions, ExtensionType } from '../../../extensions/Extensions.mjs'; import { GlGraphicsAdaptor } from '../../../scene/graphics/gl/GlGraphicsAdaptor.mjs'; import { GlMeshAdaptor } from '../../../scene/mesh/gl/GlMeshAdaptor.mjs'; import { GlBatchAdaptor } from '../../batcher/gl/GlBatchAdaptor.mjs'; import { AbstractRenderer } from '../shared/system/AbstractRenderer.mjs'; import { SharedSystems, SharedRenderPipes } from '../shared/system/SharedSystems.mjs'; import { RendererType } from '../types.mjs'; import { GlBufferSystem } from './buffer/GlBufferSystem.mjs'; import { GlContextSystem } from './context/GlContextSystem.mjs'; import { GlGeometrySystem } from './geometry/GlGeometrySystem.mjs'; import { GlBackBufferSystem } from './GlBackBufferSystem.mjs'; import { GlColorMaskSystem } from './GlColorMaskSystem.mjs'; import { GlEncoderSystem } from './GlEncoderSystem.mjs'; import { GlStencilSystem } from './GlStencilSystem.mjs'; import { GlUboSystem } from './GlUboSystem.mjs'; import { GlRenderTargetSystem } from './renderTarget/GlRenderTargetSystem.mjs'; import { GlShaderSystem } from './shader/GlShaderSystem.mjs'; import { GlUniformGroupSystem } from './shader/GlUniformGroupSystem.mjs'; import { GlStateSystem } from './state/GlStateSystem.mjs'; import { GlTextureSystem } from './texture/GlTextureSystem.mjs'; "use strict"; const DefaultWebGLSystems = [ ...SharedSystems, GlUboSystem, GlBackBufferSystem, GlContextSystem, GlBufferSystem, GlTextureSystem, GlRenderTargetSystem, GlGeometrySystem, GlUniformGroupSystem, GlShaderSystem, GlEncoderSystem, GlStateSystem, GlStencilSystem, GlColorMaskSystem ]; const DefaultWebGLPipes = [...SharedRenderPipes]; const DefaultWebGLAdapters = [GlBatchAdaptor, GlMeshAdaptor, GlGraphicsAdaptor]; const systems = []; const renderPipes = []; const renderPipeAdaptors = []; extensions.handleByNamedList(ExtensionType.WebGLSystem, systems); extensions.handleByNamedList(ExtensionType.WebGLPipes, renderPipes); extensions.handleByNamedList(ExtensionType.WebGLPipesAdaptor, renderPipeAdaptors); extensions.add(...DefaultWebGLSystems, ...DefaultWebGLPipes, ...DefaultWebGLAdapters); class WebGLRenderer extends AbstractRenderer { constructor() { const systemConfig = { name: "webgl", type: RendererType.WEBGL, systems, renderPipes, renderPipeAdaptors }; super(systemConfig); } } export { WebGLRenderer }; //# sourceMappingURL=WebGLRenderer.mjs.map