import { BufferResource } from '../../shared/buffer/BufferResource.mjs'; import { UniformGroup } from '../../shared/shader/UniformGroup.mjs'; import { TextureSource } from '../../shared/texture/sources/TextureSource.mjs'; "use strict"; function generateShaderSyncCode(shader, shaderSystem) { const funcFragments = []; const headerFragments = [` var g = s.groups; var sS = r.shader; var p = s.glProgram; var ugS = r.uniformGroup; var resources; `]; let addedTextreSystem = false; let blockIndex = 0; let textureCount = 0; const programData = shaderSystem._getProgramData(shader.glProgram); for (const i in shader.groups) { const group = shader.groups[i]; funcFragments.push(` resources = g[${i}].resources; `); for (const j in group.resources) { const resource = group.resources[j]; if (resource instanceof UniformGroup) { if (resource.ubo) { funcFragments.push(` sS.bindUniformBlock( resources[${j}], sS._uniformBindMap[${i}[${j}], ${blockIndex++} ); `); } else { funcFragments.push(` ugS.updateUniformGroup(resources[${j}], p, sD); `); } } else if (resource instanceof BufferResource) { funcFragments.push(` sS.bindUniformBlock( resources[${j}], sS._uniformBindMap[${i}[${j}], ${blockIndex++} ); `); } else if (resource instanceof TextureSource) { const uniformName = shader._uniformBindMap[i][j]; const uniformData = programData.uniformData[uniformName]; if (uniformData) { if (!addedTextreSystem) { addedTextreSystem = true; headerFragments.push(` var tS = r.texture; `); } shaderSystem._gl.uniform1i(uniformData.location, textureCount); funcFragments.push(` tS.bind(resources[${j}], ${textureCount}); `); textureCount++; } } } } const functionSource = [...headerFragments, ...funcFragments].join("\n"); return new Function("r", "s", "sD", functionSource); } export { generateShaderSyncCode }; //# sourceMappingURL=GenerateShaderSyncCode.mjs.map