import { GL_TARGETS, GL_TYPES, GL_FORMATS } from './const.mjs'; "use strict"; class GlTexture { constructor(texture) { this.target = GL_TARGETS.TEXTURE_2D; this.texture = texture; this.width = -1; this.height = -1; this.type = GL_TYPES.UNSIGNED_BYTE; this.internalFormat = GL_FORMATS.RGBA; this.format = GL_FORMATS.RGBA; this.samplerType = 0; } } export { GlTexture }; //# sourceMappingURL=GlTexture.mjs.map