import { ExtensionType } from '../../../extensions/Extensions'; import { UboSystem } from '../shared/shader/UboSystem'; /** * System plugin to the renderer to manage uniform buffers. With a WGSL twist! * @memberof rendering */ export declare class GpuUboSystem extends UboSystem { /** @ignore */ static extension: { readonly type: readonly [ExtensionType.WebGPUSystem]; readonly name: "ubo"; }; constructor(); }