import { ExtensionType } from '../../../extensions/Extensions'; import { BufferResource } from '../shared/buffer/BufferResource'; import { BindGroup } from './shader/BindGroup'; import type { UniformGroup } from '../shared/shader/UniformGroup'; import type { WebGPURenderer } from './WebGPURenderer'; export declare class GpuUniformBatchPipe { /** @ignore */ static extension: { readonly type: readonly [ExtensionType.WebGPUPipes]; readonly name: "uniformBatch"; }; private _renderer; private _bindGroupHash; private readonly _batchBuffer; private _buffers; private _bindGroups; private _bufferResources; constructor(renderer: WebGPURenderer); renderEnd(): void; private _resetBindGroups; getUniformBindGroup(group: UniformGroup, duplicate: boolean): BindGroup; getUboResource(group: UniformGroup): BufferResource; getArrayBindGroup(data: Float32Array): BindGroup; getArrayBufferResource(data: Float32Array): BufferResource; private _getBufferResource; private _getBindGroup; private _uploadBindGroups; destroy(): void; }