/// import type { TextureSource } from '../../shared/texture/sources/TextureSource'; /** * A class which holds the canvas contexts and textures for a render target. * @memberof rendering * @ignore */ export declare class GpuRenderTarget { contexts: GPUCanvasContext[]; msaaTextures: TextureSource[]; msaa: boolean; msaaSamples: number; width: number; height: number; descriptor: GPURenderPassDescriptor; }