'use strict'; "use strict"; var ShaderStage = /* @__PURE__ */ ((ShaderStage2) => { ShaderStage2[ShaderStage2["VERTEX"] = 1] = "VERTEX"; ShaderStage2[ShaderStage2["FRAGMENT"] = 2] = "FRAGMENT"; ShaderStage2[ShaderStage2["COMPUTE"] = 4] = "COMPUTE"; return ShaderStage2; })(ShaderStage || {}); exports.ShaderStage = ShaderStage; //# sourceMappingURL=const.js.map