import { ExtensionType } from '../../../../extensions/Extensions.mjs'; import { sayHello } from '../../../../utils/sayHello.mjs'; import { RendererType } from '../../types.mjs'; "use strict"; class HelloSystem { constructor(renderer) { this._renderer = renderer; } /** * It all starts here! This initiates every system, passing in the options for any system by name. * @param options - the config for the renderer and all its systems */ init(options) { if (options.hello) { let name = this._renderer.name; if (this._renderer.type === RendererType.WEBGL) { name += ` ${this._renderer.context.webGLVersion}`; } sayHello(name); } } } /** @ignore */ HelloSystem.extension = { type: [ ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem, ExtensionType.CanvasSystem ], name: "hello", priority: -2 }; /** The default options for the system. */ HelloSystem.defaultOptions = { /** {@link WebGLOptions.hello} */ hello: false }; export { HelloSystem }; //# sourceMappingURL=HelloSystem.mjs.map