'use strict'; var groupD8 = require('../../../../maths/matrix/groupD8.js'); "use strict"; class TextureUvs { constructor() { this.x0 = 0; this.y0 = 0; this.x1 = 1; this.y1 = 0; this.x2 = 1; this.y2 = 1; this.x3 = 0; this.y3 = 1; this.uvsFloat32 = new Float32Array(8); } /** * Sets the texture Uvs based on the given frame information. * @protected * @param frame - The frame of the texture * @param baseFrame - The base frame of the texture * @param rotate - Rotation of frame, see {@link groupD8} */ set(frame, baseFrame, rotate) { const tw = baseFrame.width; const th = baseFrame.height; if (rotate) { const w2 = frame.width / 2 / tw; const h2 = frame.height / 2 / th; const cX = frame.x / tw + w2; const cY = frame.y / th + h2; rotate = groupD8.groupD8.add(rotate, groupD8.groupD8.NW); this.x0 = cX + w2 * groupD8.groupD8.uX(rotate); this.y0 = cY + h2 * groupD8.groupD8.uY(rotate); rotate = groupD8.groupD8.add(rotate, 2); this.x1 = cX + w2 * groupD8.groupD8.uX(rotate); this.y1 = cY + h2 * groupD8.groupD8.uY(rotate); rotate = groupD8.groupD8.add(rotate, 2); this.x2 = cX + w2 * groupD8.groupD8.uX(rotate); this.y2 = cY + h2 * groupD8.groupD8.uY(rotate); rotate = groupD8.groupD8.add(rotate, 2); this.x3 = cX + w2 * groupD8.groupD8.uX(rotate); this.y3 = cY + h2 * groupD8.groupD8.uY(rotate); } else { this.x0 = frame.x / tw; this.y0 = frame.y / th; this.x1 = (frame.x + frame.width) / tw; this.y1 = frame.y / th; this.x2 = (frame.x + frame.width) / tw; this.y2 = (frame.y + frame.height) / th; this.x3 = frame.x / tw; this.y3 = (frame.y + frame.height) / th; } this.uvsFloat32[0] = this.x0; this.uvsFloat32[1] = this.y0; this.uvsFloat32[2] = this.x1; this.uvsFloat32[3] = this.y1; this.uvsFloat32[4] = this.x2; this.uvsFloat32[5] = this.y2; this.uvsFloat32[6] = this.x3; this.uvsFloat32[7] = this.y3; } toString() { return `[pixi.js/core:TextureUvs x0=${this.x0} y0=${this.y0} x1=${this.x1} y1=${this.y1} x2=${this.x2} y2=${this.y2} x3=${this.x3} y3=${this.y3}]`; } } exports.TextureUvs = TextureUvs; //# sourceMappingURL=TextureUvs.js.map