{"version":3,"file":"QuadGeometry.mjs","sources":["../../../../src/scene/sprite-tiling/utils/QuadGeometry.ts"],"sourcesContent":["import { MeshGeometry } from '../../mesh/shared/MeshGeometry';\n\nexport class QuadGeometry extends MeshGeometry\n{\n constructor()\n {\n super({\n positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n indices: new Uint32Array([0, 1, 2, 0, 2, 3]),\n });\n }\n}\n"],"names":[],"mappings":";;;AAEO,MAAM,qBAAqB,YAClC,CAAA;AAAA,EACI,WACA,GAAA;AACI,IAAM,KAAA,CAAA;AAAA,MACF,SAAW,EAAA,IAAI,YAAa,CAAA,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,MACpD,GAAK,EAAA,IAAI,YAAa,CAAA,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,MAC9C,OAAA,EAAS,IAAI,WAAA,CAAY,CAAC,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAC,CAAC,CAAA;AAAA,KAC9C,CAAA,CAAA;AAAA,GACL;AACJ;;;;"}