import { Matrix } from '../../../maths/matrix/Matrix.mjs'; import { applyMatrix } from './applyMatrix.mjs'; "use strict"; function setUvs(tilingSprite, uvs) { const texture = tilingSprite.texture; const width = texture.frame.width; const height = texture.frame.height; let anchorX = 0; let anchorY = 0; if (tilingSprite._applyAnchorToTexture) { anchorX = tilingSprite.anchor.x; anchorY = tilingSprite.anchor.y; } uvs[0] = uvs[6] = -anchorX; uvs[2] = uvs[4] = 1 - anchorX; uvs[1] = uvs[3] = -anchorY; uvs[5] = uvs[7] = 1 - anchorY; const textureMatrix = Matrix.shared; textureMatrix.copyFrom(tilingSprite._tileTransform.matrix); textureMatrix.tx /= tilingSprite.width; textureMatrix.ty /= tilingSprite.height; textureMatrix.invert(); textureMatrix.scale(tilingSprite.width / width, tilingSprite.height / height); applyMatrix(uvs, 2, 0, textureMatrix); } export { setUvs }; //# sourceMappingURL=setUvs.mjs.map