import { CanvasPool } from '../../../rendering/renderers/shared/texture/CanvasPool.mjs'; "use strict"; function getTemporaryCanvasFromImage(image, resolution) { const canvasAndContext = CanvasPool.getOptimalCanvasAndContext( image.width, image.height, resolution ); const { context } = canvasAndContext; context.clearRect(0, 0, image.width, image.height); context.drawImage(image, 0, 0); CanvasPool.returnCanvasAndContext(canvasAndContext); return canvasAndContext.canvas; } export { getTemporaryCanvasFromImage }; //# sourceMappingURL=getTemporaryCanvasFromImage.mjs.map