import { Bounds } from '../container/bounds/Bounds'; import { Container } from '../container/Container'; import type { PointData } from '../../maths/point/PointData'; import type { View } from '../../rendering/renderers/shared/view/View'; import type { BoundsData } from '../container/bounds/Bounds'; import type { DestroyOptions } from '../container/destroyTypes'; /** * A ViewContainer is a type of container that represents a view. * This view can be a Sprite, a Graphics object, or any other object that can be rendered. * This class is abstract and should not be used directly. * @memberof scene */ export declare abstract class ViewContainer extends Container implements View { /** @private */ readonly renderPipeId: string; /** @private */ readonly canBundle = true; /** @private */ allowChildren: boolean; /** @private */ _roundPixels: 0 | 1; /** @private */ _lastUsed: number; /** @private */ _lastInstructionTick: number; protected _bounds: Bounds; protected _boundsDirty: boolean; /** * The local bounds of the view. * @type {rendering.Bounds} */ abstract get bounds(): BoundsData; /** @private */ abstract addBounds(bounds: Bounds): void; /** @private */ protected _updateBounds(): void; /** * Whether or not to round the x/y position of the sprite. * @type {boolean} */ get roundPixels(): boolean; set roundPixels(value: boolean); /** * Checks if the object contains the given point. * @param point - The point to check */ containsPoint(point: PointData): boolean; /** @private */ abstract batched: boolean; /** @private */ protected abstract onViewUpdate(): void; destroy(options?: DestroyOptions): void; }