'use strict'; var GlUboSystem = require('../rendering/renderers/gl/GlUboSystem.js'); var GlShaderSystem = require('../rendering/renderers/gl/shader/GlShaderSystem.js'); var GlUniformGroupSystem = require('../rendering/renderers/gl/shader/GlUniformGroupSystem.js'); var GpuUboSystem = require('../rendering/renderers/gpu/GpuUboSystem.js'); var UboSystem = require('../rendering/renderers/shared/shader/UboSystem.js'); var AbstractRenderer = require('../rendering/renderers/shared/system/AbstractRenderer.js'); var generateShaderSyncPolyfill = require('./shader/generateShaderSyncPolyfill.js'); var generateUboSyncPolyfill = require('./ubo/generateUboSyncPolyfill.js'); var generateUniformsSyncPolyfill = require('./uniforms/generateUniformsSyncPolyfill.js'); "use strict"; function selfInstall() { Object.assign(AbstractRenderer.AbstractRenderer.prototype, { // override unsafeEval check, as we don't need to use it _unsafeEvalCheck() { } }); Object.assign(UboSystem.UboSystem.prototype, { // override unsafeEval check, as we don't need to use it _systemCheck() { } }); Object.assign(GlUniformGroupSystem.GlUniformGroupSystem.prototype, { // use polyfill which avoids eval method _generateUniformsSync: generateUniformsSyncPolyfill.generateUniformsSyncPolyfill }); Object.assign(GlUboSystem.GlUboSystem.prototype, { // use polyfill which avoids eval method _generateUboSync: generateUboSyncPolyfill.generateUboSyncPolyfillSTD40 }); Object.assign(GpuUboSystem.GpuUboSystem.prototype, { // use polyfill which avoids eval method _generateUboSync: generateUboSyncPolyfill.generateUboSyncPolyfillWGSL }); Object.assign(GlShaderSystem.GlShaderSystem.prototype, { // use polyfill which avoids eval method _generateShaderSync: generateShaderSyncPolyfill.generateShaderSyncPolyfill }); } selfInstall(); //# sourceMappingURL=init.js.map