import { GlUboSystem } from '../rendering/renderers/gl/GlUboSystem.mjs'; import { GlShaderSystem } from '../rendering/renderers/gl/shader/GlShaderSystem.mjs'; import { GlUniformGroupSystem } from '../rendering/renderers/gl/shader/GlUniformGroupSystem.mjs'; import { GpuUboSystem } from '../rendering/renderers/gpu/GpuUboSystem.mjs'; import { UboSystem } from '../rendering/renderers/shared/shader/UboSystem.mjs'; import { AbstractRenderer } from '../rendering/renderers/shared/system/AbstractRenderer.mjs'; import { generateShaderSyncPolyfill } from './shader/generateShaderSyncPolyfill.mjs'; import { generateUboSyncPolyfillSTD40, generateUboSyncPolyfillWGSL } from './ubo/generateUboSyncPolyfill.mjs'; import { generateUniformsSyncPolyfill } from './uniforms/generateUniformsSyncPolyfill.mjs'; "use strict"; function selfInstall() { Object.assign(AbstractRenderer.prototype, { // override unsafeEval check, as we don't need to use it _unsafeEvalCheck() { } }); Object.assign(UboSystem.prototype, { // override unsafeEval check, as we don't need to use it _systemCheck() { } }); Object.assign(GlUniformGroupSystem.prototype, { // use polyfill which avoids eval method _generateUniformsSync: generateUniformsSyncPolyfill }); Object.assign(GlUboSystem.prototype, { // use polyfill which avoids eval method _generateUboSync: generateUboSyncPolyfillSTD40 }); Object.assign(GpuUboSystem.prototype, { // use polyfill which avoids eval method _generateUboSync: generateUboSyncPolyfillWGSL }); Object.assign(GlShaderSystem.prototype, { // use polyfill which avoids eval method _generateShaderSync: generateShaderSyncPolyfill }); } selfInstall(); //# sourceMappingURL=init.mjs.map